Every chess piece lights up the squares it controls. Place pieces on the board so that their combined coverage lights every target square. That is the entire game in one sentence.
Self-lighting means each piece lights two things: the squares it would attack in chess, and the square it sits on. A rook placed at the center of a row lights the entire row plus the entire column plus its own square.
Two ways to place. Drag a piece from the tray onto the board, with a live preview showing exactly which squares it will light so you can line it up before you let go. Or tap to place: tap a piece in the tray to pick it up, tap a square to preview it there, and tap again to drop it. Tap to place works the same in the campaign, the Daily, and Clocks, and if you prefer one tap you can turn the confirm step off in Settings. On a phone the dragged piece floats one row above your fingertip so your thumb never hides it.
There is no undo, drawn from the chess principle of committing to a move. If a placement is not working, tap Restart to clear the board and start the attempt over. Restarting never erases your completion record, and the campaign has no lives and no timer, so you can try as many times as you like. Stuck on one level? Skip it and come back later; it will not block the rest of the world.
Six chess pieces, each introduced in the School world. You do not need to know chess to play. The early levels teach each piece by feel.
| Piece | Attack Pattern | Learned in |
|---|---|---|
| Straight-line control along ranks and files | Kindergarten | |
| Diagonal sweeper across the board | 3rd Grade | |
| The most powerful piece: rook and bishop combined | 4th Grade | |
| L-shaped jumps that leap over everything | 6th Grade | |
| Tight local control in all 8 directions | 8th Grade | |
| Forward diagonals only, the most limited piece | 10th Grade |
School teaches the pieces. Every world after it bends one rule:
Tech brings the obstacles back at the game's peak difficulty, Aqua mixes five piece types, and Burger scales the boards up to 12x12. See every world →
A hint is a nudge, not the answer. The game solves the board behind the scenes and shows you the first move of a winning line; you place the rest yourself. You begin with a few free hints and earn more by solving the daily puzzle and clearing worlds. If you would rather not spend one, the drag preview is always there to help you read the board.
In Settings you can lock the screen to Portrait or Landscape (or leave it on Auto), turn on Reduced Motion to cut the animations, and toggle sound and vibration independently. Turn on Hard mode to hide the light beams while you place, so you solve by calculation and the board lights up only once you have it. You can also reset your progress, which keeps your earned badges, lifetime stats, and hint balance.